Cristyn Magnus composer

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"toy piano vs computer" (2011)

This is a game for performer vs. computer. The performer is presented with a score that is algorithmically generated as the piece progresses. He can choose to interpret the score in several ways; each way of interpreting the score is a move in the game. His playing is constrained not just by the notes written in the score, but by the moves he'd like to make. In the game, he is attempting to collect tokens and the computer is attempting to thwart him. He gets points when he is successful; otherwise, the computer gets points. The game is sonified and spatially projected.